
It's not even strictly survival zombie games that tend to wander off the point of the original story. Despite this fact, development for State of Decay 3 has to avoid the lure and focus on the zombies. After all, if they were real humans, they'd be able to plot and plan. On the other hand, when a player is going up against human enemies, there's an expectation that those characters will have better AI. After a while, a player has ducked and jived enough undead that it starts feeling stale. The pull to move the focus of a long-running zombie game or story to evil humans makes sense from a video game perspective. RELATED: 5 Sandbox Survival Games to Play Before State of Decay 3 Releases The Monsters Should Be The Real Monsters State of Decay 3 needs to avoid this scenario at all costs. However, many stories like AMC's The Walking Dead shows humans are the real problem. Sure, if a player makes a really wrong move, they'll get eaten. They turn into something just short of scenery. However, there seems to be a pattern in this genre (and adjacent to it) where the walking corpses aren't the real problem. Stating that a zombie-themed survival game needs to keep zombies at the forefront might seem like something that can go unsaid. The game needs to keep zombies front and center of the action.

While conversations over what improvements are needed in the series are warranted, there's also one aspect the developer needs to make sure and keep.

Developer Undead Labs gave the gaming public a nice tease last year, but there hasn't been much info about what players might see in the third game of the series, but there's been plenty of guessing on what changes State of Decay 3 will bring. There isn't a ton known about State of Decay 3, other than it is in development.
